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crossmatched Posts: > 500

@miz
Agree with you mate. nokia's jpeg compression is horrible. Nokia may have good optics (due to collaboration with C-Z) but their post processing algorithm is no match to cybershot.
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Posted: 2008-06-12 21:57:21
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mariozlp Posts: 368

i really like this phone, but it should be expensive. I love the blue colour on the upper buttons, fingers crossed.

I think that next to xenon flash is the photo-flash, no red led as on k800, just white as on k850 (3).
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Posted: 2008-06-12 22:08:32
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gh05t Posts: 38


On 2008-06-12 21:57:21, crossmatched wrote:
@miz
Agree with you mate. nokia's jpeg compression is horrible. Nokia may have good optics (due to collaboration with C-Z) but their post processing algorithm is no match to cybershot.


If you think that Nokia's post processing algorithm is bad, then what do you think about the CyberShot flagship k850 post processing?
100% crops:


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Posted: 2008-06-12 22:19:37
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Mizzle Posts: > 500

The lower one has details in the leaf, that any Nokia would have tossed away. Anyway, I personally don't think K850 is the best. No doubt the N82 is the best at the moment, although it fails miserably when it comes to areas of great levels of details. This is, however, not about either of the two.
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Posted: 2008-06-12 22:22:29
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gh05t Posts: 38

Well, the images from N82/N95 are far from perfect, but they are the best 5 megapixels camera phones at the moment, only the I-Mobile is better, but it's not a mass product.
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Posted: 2008-06-12 22:29:54
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Luci'sPower Posts: > 500

I agree that the N82 is the best at the moment.But C905 will be much better, the details in the pictures are way above any cellphone i've seen so far.If SE gets the colours right with nice saturation this will be A HARD ROCK to crush by Nokia
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Posted: 2008-06-12 22:35:19
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GeForce Posts: 77

Any guesses on price for this?

*j

[ This Message was edited by: GeForce on 2008-06-12 22:21 ]
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Posted: 2008-06-12 23:20:25
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Sony α Posts: > 500

For God's sake - why is everyone doubting and challenging Mizzle - he's not misleading you - and rest assured he knows what he is talking about with regards to Shiho - although im not one to ever take anything for granted - give Mizzle some respect people!

Its this Esato member, who from the goodness bestowed within oneself - showed us Shiho - so be thankful to have a decent insider who HAS USED the product!!

Also - just to end the talk of judging the Shiho Camera module - please note, it is a Prototype! PROTOTYPE!!


Prototype means -

In many fields, there is great uncertainty as to whether a new design will actually do what is desired. New designs often have unexpected problems. A prototype is often used as part of the product design process to allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product. Engineers use their experience to tailor the prototype according to the specific unknowns still present in the intended design. For example, some prototypes are used to confirm and verify consumer interest in a proposed design where as other prototypes will attempt to verify the performance or suitability of a specific design approach.

In many product development organizations, prototyping specialists are employed - individuals with specialized skills and training in general fabrication techniques that can help bridge between theoretical designs and the fabrication of prototypes.

There is no general agreement on what constitutes a "prototype" and the word is often used interchangeably with the word "model" which can cause confusion. In general, “prototypes” fall into four basic categories:

Proof-of-Principle Prototype (Model) (also called a breadboard). This type of prototype is used to test some aspect of the intended design without attempting to exactly simulate the visual appearance, choice of materials or intended manufacturing process. Such prototypes can be used to “prove” out a potential design approach such as range of motion, mechanics, sensors, architecture, etc. These types of models are often used to identify which design options will not work, or where further development and testing is necessary.

Form Study Prototype (Model). This type of prototype will allow designers to explore the basic size, look and feel of a product without simulating the actual function or exact visual appearance of the product. They can help assess ergonomic factors and provide insight into visual aspects of the product's final form. Form Study Prototypes are often hand-carved or machined models from easily sculpted, inexpensive materials (e.g., urethane foam), without representing the intended color, finish, or texture. Due to the materials used, these models are intended for internal decision making and are generally not durable enough or suitable for use by representative users or consumers.

Visual Prototype (Model) will capture the intended design aesthetic and simulate the color and surface textures of the intended materials. These models will be suitable for use in market research, packaging mock-ups, and photo shoots for sales literature.

Functional Prototype (Model) (also called a working prototype) will, to the greatest extent practical, attempt to simulate the final design, aesthetics, materials and functionality of the intended design. The construction of a fully working full-scale prototype and the ultimate test of concept, is the engineers' final check for design flaws and allows last-minute improvements to be made before larger production runs are ordered.

In general, prototypes will differ from the final production variant in three fundamental ways:

Prototypes are often constructed via non-production intent materials. Production materials may require manufacturing processes involving higher capital costs than what is practical for prototyping. Instead, engineers of prototying specialists will attempt to substitute materials with properties that simulate the intended final material.

Prototypes are generally constructed via non-production intent manufacturing processes. Often expensive and time consuming unique tooling is required to fabricate a custom designs. Prototypes will often compromise by using more flexible processes.

Prototypes are generally constructed from a design that has been developed to a lower level of fidelity than production intent. Final production designs often require extensive effort to capture high volume manufacturing detail. Such detail is generally unwarranted for prototypes as some refinement to the design is to be expected. Often prototypes are built using very limited engineering detail as compared to final production intent.

Engineers and prototyping specialists seek to understand the limitations of prototypes to exactly simulate the characteristics of their intended design. A degree of skill and experience is necessary to effectively use prototyping as a design verification tool.

It is important to realize that by their very definition, prototypes will represent some compromise from the final production design. Due to differences in materials, processes and design fidelity, it is possible that a prototype may fail to perform acceptably whereas the production design may have been sound. A counter-intuitive idea is that prototypes may actually perform acceptably whereas the production design may be flawed since prototyping materials and processes may occasionally outperform their production counterparts.

Building the full design is often expensive and can be time-consuming, especially when repeated several times -- building the full design, figuring out what the problems are and how to solve them, then building another full design. As an alternative, "rapid-prototyping" or "rapid application development" techniques are used for the initial prototypes, which implement part, but not all, of the complete design. This allows designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to have problems, solve those problems, and then build the full design.

This counter-intuitive idea—that the quickest way to build something is, first to build something else—is shared by scaffolding and the telescope rule.


So stop judging what is obviously a C905 early test mule!

Sony Ericsson have a brand (Cyber-shot) which needs to be protected at all costs - I highly doubt they will fumble the C905...
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Posted: 2008-06-12 23:43:58
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norbi_nw Posts: > 500

I do have respect for him. And I figured he's not talking nonsense. He knows what he knows Yes, prototype, we all know it, but we are afraid!!!!!! just look at the 2 other cyber shots (yes CYBER SHOTS) c702 and c902 both new technology, and both crap at picture quality. I just had it with SE since i bought my k810i. The pictures all had a white filter on them, and the white in pictures shined, especially when alot of sun. And i wrote TONS of email (in fact, i copy pasted it every day and sent it to se support, with sample pictures begging to fix camdriver in next firmware. Nothing happened). And i wasnt the only one with this problem. Thats when SE really got me down.. So thats why i'm afraid only a little part will be fixed. Please understand my fear now. i also saw some samples back then with the c902 prototype/show off unit, and guess what, it was bad then, and they didnt change it now eighter. Same with the k850i, it is good, but not as good as the k800, or the king of kings, the k750i. only bigger.
Respect and peace. And if SE will fix this one, my phobia will be over, and i will thrust in SE further on. This is no joke
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Posted: 2008-06-13 00:58:14
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soane28 Posts: 401

Well if we are talking about C905 (which is the topic isnt it?), then noone can debate its camera quality until its released and finished.

Instead we are talking about nokia camera phones. Arent there threads for that?
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Posted: 2008-06-13 01:05:27
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